2.1.1 Play to earn
Introduction:
The Play to Earn segment operates on Proof of Work principles, distributing 22.5% of the game community's share. When the output of each round reaches 50% of the remaining total supply, the single output of hero cards is halved based on the current output.
Participant Identities: Players, Investors, Token farming studios.
Actions:
• Players: Purchase ACP on the market and destroy ACP tokens to buy/recharge hero card NFTs, and earn ACP rewards through gameplay.
• Investors: Purchase ACP on the market and destroy ACP tokens to buy/charge hero cards, display these cards on the official scholar page, and distribute rewards to other player users for playing games through configuration rewards.
• Token Farming Studios: May engage in both of the above actions.
ACP Token Consumption Scenarios and Functions:
• Burn ACP -> Charge or Mint Token Hero Card NFTs(Farming Tools):
Hero cards are used by players to win and earn the main token ACP. They need to be recharged or minted using ACP tokens.
• Burn ACP -> Synthesize New Batches of Avatars:
Avatars are used for governing the ecosystem, voting to adjust certain game parameters, gaining higher in-game permissions, and prioritized rights.
• Burn ACP -> Synthesize Various In-Game Assets:
Enhances game experience and increases efficiency or output of gameplay rewards or assets within the game.
Dynamic ACP Burn mechanic
In the above P2E scenarios, the AOF system introduces a dynamic algorithm to determine the amount of ACP required for energy charging. The amount of ACP burned for energy charging is adjusted in real time based on production capacity: when there are fewer players, the burn requirement decreases; when player activity increases, more ACP is consumed for charging. This reduces the circulating supply of tokens, thereby maintaining ecological balance.
• Detailed Rules for the Dynamic Mechanism:
2.2.2 Hero Card NFTsLast updated