> For the complete documentation index, see [llms.txt](https://aof.gitbook.io/arena-of-faith/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aof.gitbook.io/arena-of-faith/faith-economy/2.1-tokenomics/2.1.1-play-to-earn.md).

# 2.1.1 Play to earn

## **Introduction:**&#x20;

The Play to Earn segment operates on Proof of Work principles, distributing 22.5% of the game community's share. When the output of each round reaches 50% of the remaining total supply, the single output of hero cards is halved based on the current output.

> **Participant Identities:** Players, Investors, Token farming studios.&#x20;

## **Actions:**&#x20;

**• Players:** Purchase ACP on the market and destroy ACP tokens to buy/recharge hero card NFTs, and earn ACP rewards through gameplay.&#x20;

• **Investors:** Purchase ACP on the market and destroy ACP tokens to buy/charge hero cards, display these cards on the official scholar page, and distribute rewards to other player users for playing games through configuration rewards.

• **Token Farming Studios:** May engage in both of the above actions.

{% hint style="info" %}
**Additional Details:** Before the TGE, players purchase and charge hero cards using USDT. Hero card NFTs need to be recharged every 30 days to continue earning rewards.
{% endhint %}

## **ACP Token Consumption Scenarios and Functions:**&#x20;

• **Burn ACP -> Charge or Mint Token Hero Card NFTs(Farming Tools):**&#x20;

&#x20;Hero cards are used by players to win and earn the main token ACP. They need to be recharged or minted using ACP tokens.&#x20;

• **Burn ACP -> Synthesize New Batches of Avatars:**&#x20;

Avatars are used for governing the ecosystem, voting to adjust certain game parameters, gaining higher in-game permissions, and prioritized rights.&#x20;

• **Burn ACP -> Synthesize Various In-Game Assets:**&#x20;

Enhances game experience and increases efficiency or output of gameplay rewards or assets within the game.

## **Dynamic ACP Burn mechanic**

In the above P2E scenarios, the AOF system introduces a dynamic algorithm to determine the amount of ACP required for energy charging. The amount of ACP burned for energy charging is adjusted in real time based on production capacity: when there are fewer players, the burn requirement decreases; when player activity increases, more ACP is consumed for charging. This reduces the circulating supply of tokens, thereby maintaining ecological balance.

• **Detailed Rules for the Dynamic Mechanism:**

{% content-ref url="/pages/XU1WVXNmqIaCprkWCjXN" %}
[2.2.2  Hero Card NFTs](/arena-of-faith/faith-economy/2.2-faith-nfts/2.2.2-hero-card-nfts.md)
{% endcontent-ref %}


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