Arena of Faith
  • Faith Autonomous World
    • 1.1 Faith Autonomous World
      • 1.1.1 eSports Ecosystem Products
      • 1.1.2 Products Based on New Techniques
      • 1.1.3 The Impact on Web3 Gaming
  • FAITH ECONOMY
    • 2.0 New Player Guide
    • 2.1 Tokenomics
      • 2.1.1 Play to earn
      • 2.1.2 E-Sport ecosystem
      • 2.1.3 De-Fi
      • 2.1.4 Distribution
    • 2.2 Faith NFTs
      • 2.2.1 Pioneer Avatar NFTs
      • 2.2.2 Hero Card NFTs
      • 2.2.3 Skin NFTs
      • 2.2.4 AW Inscription Protocol
  • FAITH GAMES
    • 3.1 ARENA OF FAITH
      • 3.1.1 Introduction of MOBA Gameplay
      • 3.1.2 Core Advantages
      • 3.1.3 Heroes
      • 3.1.4 Gameplay Mode
      • 3.1.5 Vision & Mission of AOF
      • 3.1.6 Community
      • 3.1.7 Tutorial
        • Wallet Binding
        • Deposit to internal wallet
    • 3.2 ARENA OF ANCIENT WARRIORS
      • 3.2.1 Introduction of AOA
    • 3.3 ARENA OF DUNGEON CHALLENGERS
      • 3.3.1 Introduction of AOD
      • 3.3.2 Probabilities for Paid Items
  • Techniques
    • 4.1 Techniques - Proof of Framesync
    • 4.2 Large Language Model Based AI
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  • 1. Chest (Gacha Box)
  • 2. Jade/Talisman Attribute Reforging
  1. FAITH GAMES
  2. 3.3 ARENA OF DUNGEON CHALLENGERS

3.3.2 Probabilities for Paid Items

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Last updated 6 days ago

The following are the two primary probability-based systems currently active in the game, detailing mechanics and rates for transparency:

Chest (Gacha Box) – A gacha system for acquiring Souls with escalating drop rates.

Jade/Talisman Attribute Reforging – A gear enhancement system with attribute merging and retention probabilities.

1. Chest (Gacha Box)

  • Each Soul Cube draw consumes 1 Soul Cube.

  • After 20 cumulative draws, players receive a cumulative reward (see image below). [Image]

  • No rate-up Souls are currently active. All Souls have equal drop rates.

  • Total Soul types: 78 (26 categories, each with 3 variations:).

  • The Soul Cube only drops Purple or Gold Soul Cards.

Gold Soul Card Drop Mechanics:

  • Initial drop rate: 0.15%.

  • If no Gold Soul Card is obtained after 20 draws, the rate increases by 0.05% per subsequent draw.

  • Once a Gold Soul Card is obtained, the rate resets to 0.15%.

  • Guaranteed Gold Soul Card on the 40th draw if none are obtained in the first 39 draws. The rate then resets to 0.15%.

Overall Probabilities:

  • Gold Soul Cards: 3.33% (average).

  • Purple Soul Cards: 96.67% (average).

  • All Gold and Purple Soul Cards within their tiers have equal drop rates.

2. Jade/Talisman Attribute Reforging

The reforging system allows players to merge and upgrade attributes on Jades and Talismans to enhance their power. While Jades and Talismans share similar reforging mechanics, they draw from separate attribute pools with distinct effects.

Attribute Pools & Quality Tiers

  • Jades:

    • 31 unique attribute types (e.g., "Critical Damage Boost").

    • Each attribute has 5 quality tiers:

      • Green (Lowest) → Blue → Purple → Gold → Red (Highest).

  • Talismans:

    • 49 unique attribute types (e.g., "Skill Cooldown Reduction").

    • Same 5-tier quality system as Jades.

    Quality Levels:

    • Jades/Talismans are ranked from Level 1 to Level 5, plus Innate Level.

    • Each level upgrade unlocks an additional attribute slot (e.g., Level 5 Jades/Talismans have 5 slots).

    • Innate Level Jades/Talismans also have 5 slots,when reforging Innate Level Jades/Talismans, only Blue-tier or higher attributes (Blue/Purple/Gold/Red) will appear in reforging results.

    Reforging Mechanics:

    • Merging duplicate attributes of the same type and tier upgrades their quality (e.g., two Green attributes → one Blue attribute).

    • If the subordinate Jade/Talisman has a higher level than the primary, the subordinate’s level replaces the primary’s during reforging.

    Attribute Slot Retention Probabilities:

    • Slot 1: 45.45%

    • Slot 2: 22.72%

    • Slot 3: 13.63%

    • Slot 4: 9.09%

    • Slot 5: 9.09%